It's dark and shiny with heat, but you see every bone, muscle, and tendon working in harmony beneath the bronzed flesh. Recovering your bearings, you find yourself looking at an enormous hand. You leap back at the sound of metal slamming into metal and feel a deep tone ring through the thick air. You can see little through the thick smoke, but the dancing flames illuminate a dragon's head cast in stone.Īs you start toward it, something massive comes crashing down in front of you. Each flare bathes you with warmth, and even as you struggle to pick out the details of this place, something about it seems familiar. As you acclimate to the soot-choked air, you see flames leaping in the distance. Coughing, you bat acrid fumes away from your face. You find solid ground beneath your feet even as the air around you is a haze of smoke and heat shimmer. Don't forget to loot Dragon's Maw Shield from the enemy.After dealing with the elevator debacle, clear the battlements of the skuldr and interact with the wheel by the globe to activate the cannons and enter another scripted interaction.You will still need to fight the skuldrak, but with you surrounding them. The Monk ability Flagellant's Path will also work. However one of the party members will be knocked off balance and fall to their death, unless you have Rope and Grappling Hook to pull them to safety, or simply use Dexterity 22 to bring them to safety. Standing on the edge of the platform will only inflict one party member with Severe Burn.Standing ground in the center of the platform will inflict the entire party with Severe Burn and Severe Wound, and you will begin the combat encounter surrounded by skuldrak.With Mechanics 15, only the Severe Wound is inflicted. With Mechanics 12 and one of either Stealth 8 or Might 16 you can successfully repair the lift and avoid the combat encounter, but everyone except the character repairing the lift with will be inflicted with Severe Burn and Severe Wound.As the elevator ascends, you are attacked, leading to a scripted interaction and then a fight:.Repair the artillery lift by replacing the lever into the slot (although you can also use a torch or a prybar), the broken cog on the wheel, and finally the rust-dissolver on the rusted chain. Next, collect the dwarven lever from the adjacent maintenance room and enter the cannon range to get the Pargrun rust-dissolver from Potionmaster's quarters.Alternatively you can sneak around directly to the patinated cog chest by using the exit to the outside near the maintenance room.The best companion to send in is the Devil of Caroc (she's immune to the gas, but will still take a modest amount of Health damage, so, y'know, don't tarry).The prize is a patinated cog, one third of the solution to repairing the lift. The cloud inside will deal constant Corrode damage to anyone entering and the disease puddings inside are no joke either. It's filled with deadly gas (used to patinate the cogwheels for the elevator). Fight your way through the skuldr to the patination chamber in the northwest. Ascend the West Tower via the Battery's Great Hall.Talk to Deryan in Stalwart Village and then to Wengra at Durgan's Battery.Problem is, the skuldrak are in the way and there's no guarantee the cannons will even work after a century of exposure to the elements. To protect Stalwart, Wengra wants to reactivate the Battery's artillery positions, so that she can rain death and destruction on anyone in the White March.
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